But what I want to know is-why hasn't this guy attracted more talent to help with things like graphics optimization? He deserves the help. I know it's a one-man operation, or at least it was. The main downside would probably be performance issues. This is not a minor compliment: I believe that a strong sense of visual style and thematic tone is a big part of what makes great games great. It meshes with the visual style, which is just subtly cartoony, and evokes that "B-movie sci-fi flick" feel that MOO II had. Futurama and Star Trek references all over the place.
The game has a delightful sense of quirky humor.
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With StarDrive 2, it was pretty clear to me how to colonize planets, assign colonists, build ships, and so on.Īnother thing I like, besides the genuine, enthusiastic connection to MOO II, would be the humor. Honestly, there have been some that I have just felt stupid trying to play. I've bought, downloaded, and started playing several 4X games…only to lose focus and interest after a couple hours of trying to understand all the wonky mechanics.
It is very close to MOO II, and I think its few deviations (like the new ship-building system) are mostly for the better.Īlso, and here's where I may invite some snarky responses, I have to say that as a fairly "casual" 4X gamer, I really appreciate how intuitive the UI is.
What I love most of all about Stardrive 2 is that it seems to be taking this role most seriously. I've since tried a range of 4X games that purport to be "spiritual successors to MOO II". I played the hell out of Master of Orion II when I was a kid.